| Progress: |
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0.000% |
| Setup | Star drop stats | Effect drop stats | Armor drop stats | Melee drop stats | Ranged drop stats | Item effect stats | Filter items |
| Enemy star level | Enemy occurrence chance | 1* drop chance | 2* drop chance | 3* drop chance |
| 1 | % | 100 % | - | - |
| 2 | % | % | % | - |
| 3 | % | % | % | % |
| Presets | ||||
| (Example: If RNG rolls a 2* Broadsider, the Explosive effect will be removed from the possible rolls for the major effect.) | |
| (Example: If RNG rolls a 2* Broadsider and RNG rolls for Explosive, the major effect is re-rolled until it gives something else.) | |
| (Example: If RNG rolls a 2* Broadsider and RNG rolls for Explosive, the entire drop is re-rolled until it gives a valid item+effect combo.) |
| (Up until Patch 10.5, Wood armor could not drop as multi-star, and glitched on the Purveyor.) |
| Handmade drop chance: | |
| Anti-armor drop chance: | |
| Explosive drop chance: | |
| Faster fire rate chance: |
| (One of the recent patches disabled this type of drop until they figure out what to do) |
| (Currently, the Anti-armor legendary effect does not reduce any resistance on enemies; a longstanding incomplete design remnant from Fallout 4.) | |